In mathematics, a parametric equation defines a group of quantities as functions of one or more independent variables called parameters. Introduction to parametric and implicit Equations Tutorial 01: How to load a collection file in MathMod.Tutorial 02: How to create/update a collection file for MathMod.Tutorial 04 : How to configure MathMod's Look & Feel.Tutorial 05: How to select/Deselect part of the surface by using the CND equation.Tutorial 06: How to modify colors and textures.Tutorial 08 : Video to show how to run the Gyroid Ball script animation.Tutorial 09: Steps to build the "Gyroid Ball" script animation.Tutorial 11 : How to edit a script with more than one component.Tutorial 12 : How to use MathMod texture and pigmentation provided collections.Tutorial 13: How to create animated GIF images with MathMod and Gimp.Tutorial 14: How to save temporary new scripts without editing MathMod's collection file.Tutorial 15: How to compile MathMod from source.For a complete list of changes made during the course of development, please visit: MathMod-11.1.Bug-fixes, code optimization and documentation update.GUI: "Appearance"->"OpenGL Front Surface Support".The Configuration file mathmodconfig.js: "OpenGlConfig"->"GL_FrontFacingSupport".The activation of this support is available from either: Added a software implementation for the OpenGL variable gl_FrontFacing (fixed an issue with GPU drivers on MacOSX Catalina).Texture definitions (RGB and HSV) for parametric surfaces can now be expressed as functions of complex numbers.Added support for HSV (hue, saturation, lightness) coloring model (script: "Complex_Domain_Coloring").Support of graphing functions with complex numbers Z=u+iv in 3D and 4D spaces (demo scripts: "Complex3D_xx" and "Complex4D_Saddle").Release Notes MathMod Version 11.1 Release Notes.In a command line window, execute: "qmake make" OR use the qt-creator IDE to compile MathMod.pro project. Video to show MathMod ability to animate a combination of parametric and iso surfaces Primary download sites on SourceForge and GitHub:
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